[gd_scene load_steps=3 format=2]

[sub_resource type="BoxShape" id=1]
extents = Vector3( 1.005, 1.005, 1.005 )

[sub_resource type="CubeMesh" id=2]

[node name="BaseMovable" type="KinematicBody"]

[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )

[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 2 )
material/0 = null

[node name="RayCastGround" type="RayCast" parent="."]
enabled = true

[node name="RayCastSide" type="RayCast" parent="."]
enabled = true
cast_to = Vector3( 0, 0, -1 )
